Interfaces and Usability for Embedded Systems
Feedback to 'Looking Good - A Lesson in Layout'- Murphy's Law,
return to Murphy's Law
Another good GUI reference
I found is "Humane Interface" by Jef Raskin. This is one of the
inventors of the Macintosh interface. It goes into the human physiological
reasons for the design of the interface. Information applies to
embedded systems as well.
Director of R&D
RMS Welding Systems
Some good ideas in the
"Lesson in Layout." As you point out, it's left for later, and later
Worse for this artistically-challenged
correspondent than unbalanced or less than ideal layout are these
1: Incomprehensible icons,
i.e., most. If programmers must use an icon, then a mouseover should
indicate what it represents, without fail!
2: Idiotic dialog boxes.
My least favorite are those that start a debugger environment either
by pressing "YES" or "NO" depending on how the question is worded.
How about "DEBUG" or "EXIT"?
3: Spelling errors! Misspelling
common words makes an otherwise compelling and felicitous interface
appear to be the work of a (sorry) programmer. Check your figure
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